Hack #6: Zed · Zed
30 Apr, 15:51
Voice Thief is a noir heist puzzle game where the player has no voice — but everyone else does. The core mechanic: record NPCs in the wild, steal their voices, and use them to manipulate voice-locked doors, intercoms, and phone calls to break into a bank vault before the clock runs out. It solves a creative design problem — how do you make voice AI the gameplay itself, not just a UI layer? Every locked door in the game is a voice puzzle. The vault accepts only the manager's calm voiceprint. The hallway intercom belongs to the secretary. Use a panicked recording and you trip the alarm. The player must social-engineer the right people into saying the right things, in the right emotional state, at the right time. ElevenLabs powers the entire voice layer: all 14 NPC dialogue clips are rendered with ElevenLabs TTS to give each character a distinct, human voice. The phone call system uses ElevenLabs to synthesize real-time impersonation audio when the player makes a call in a stolen voice. The architecture is IVC-ready for live Instant Voice Cloning flows on auth surfaces. Zed was used as the primary editor throughout the build.
