Hack #6: Zed · Zed
29 Apr, 16:27
Meet the monkey who can't stop dancing. He's been grooving since before you got here, arms up, maracas shaking, locked to a rhythm he'll never break. Here's the catch: you can move him. You can't control what he does next. Rhythm Kingdom is a "split-control rhythm arcade game". You control where the monkey goes — but not what he does. Actions are locked to a beat sequencer: eight slots that repeat. You fill them with actions in advance. When the beat hits, they execute. No take-backs. Jump. Roll. Throw coconuts at enemies. Miss the timing and you die. All audio — from chill to intense beats, animal sounds, voices, and tribal chants — is generated using the ElevenLabs Music and Sound Effects API, with ElevenLabs TTS voicing the game, layered to build the atmosphere. The screen shakes to the beat. Lights pulse. Every action triggers its own audio stem. All locked to tempo — everything perfectly synced, nothing out of time, in a single flow. When everything lines up, it feels like a live performance. You lose the rhythm. You die. You try again. Built on the Phaser 3 game engine — runs entirely in the browser, no installs, no backend. Built with Zed. The dev flow stayed fluid and clutter-free. I used Zed's Parallel Agents feature to work across different parts of the game simultaneously. With MCPs like Context7 keeping everything in sync, nothing drifted. Zed let me move fast without losing control. "Rhythm Kingdom : Place the runes. Hit the beat. Don't fall behind."
