200 points · 1 submission
with Zed
Ghost in the Machine is a real-time multiplayer social deduction game for coders - Among Us inside a code editor. 2 - 4 players join a room, one is secretly the Ghost, and the rest are Engineers racing to fix a broken codebase before time runs out. The Ghost sabotages from the shadows using abilities like code injection, screen blackouts, and phantom cursors - all while whispering through a demon voice. ElevenLabs powers 7 distinct audio layers: Speech-to-Speech transforms the Ghost's real voice into a demon broadcast heard by all players, TTS generates dynamic narrator lines for key game events, whisper-mode TTS creates eerie paranoia whispers that intensify as tension rises, and Sound Generation produces all SFX and 3-layer adaptive ambient music that crossfades based on the paranoia meter. The Ghost can also send custom demon taunts via TTS. Built with Zed — using the Agent Panel for rapid prototyping, Inline Assistant for code transformations, .rules file for project-wide AI conventions, and MCP servers for extended tooling.
Submitted 30 Apr 2026